Azula vs. Galen Marek

After two days of prep time who will prevail in a fight to the death between the Dark Knight and the God of War?

Batman vs. Kratos

Saturday, April 14, 2012

Sarah Kerrigan vs. Magneto

* First of all I need to clarify something.  I have not forgotten Azula vs. Galen, I am going to do that battle first. My goal with putting this battle up is to have two different fight lead-ups (pre-battle) running at all times from this point forward, and to ensure one fight per day. Also this will give you more time to vote on a fight winner.

WHY THEY WERE CHOSEN:  Once you read the bios, I really don't expect many too many questions as to why they have been included. However for those that still do, i'll give a brief synopsis as to why they were allowed in the tournament.

Sarah Kerrigan: 
Sarah Kerrigan is the top psionic of the Starcraft Universe, a powerful figure who telepathically rules a race of billions. Her psionic powers are matched by very few in this tournament, and she further augments them with the biological powers/traits of the Zerg. Her servent Abathur allows the Queen to make significant gains after each battle (meaning new powers, changes in x-factors ect), and her hive mind is capable of processing a vast variety of information simultaneously .

Magneto:
A less controversial choice, Magneto's mastery of Magnetsism allows him to manipulate a vast variety of material, including his famous metal. His mastery over metal is such that he can manipulate the very cells within the human body, inducing severe pain or even ripping the iron right out of him. Add to that his proven track record of taking on formidable foes and Magneto is quite a contender. 
= = SARAH KERRIGAN = =
NAME: Sarah Louise Kerrigan
ALIAS: "Queen of Blades"
AGE: 33 (Chronologically, Zerg do not age) 
WEIGHT: 163 pounds 
HEIGHT: 5’10
GRADE: 7.0  Higher Being
CLASS: Class 12 Psionic Powerhouse

 * The version used below is the combined version from the books and game
BIO: 


In terms of Psionic ability there are perhaps none better in the Starcraft Universe then Sarah Kerrigan. She was so powerful that the entire PSI scale had to be adjusted just for her, and has demonstrated an array of powerful moves such as creating clones of herself out of thin air, launching massive Psionic Storms, imploding ships as big as battlecruisers in a matter of seconds, and of course maintain control over the entire single-minded Zerg Swarm. Kerrigan was trained as an elite member of an agency of government assassins, and is a master of stealth even without her cloaking device. In close combat she is shown as one of the best in the SC universe, and is capable of defeating 3 highly skilled opponents at once in a dual. As a strategist Kerrigan has managed to beat an entire coalition of forces arrayed against her, even when they outnumbered her own forces, and successfully gain control of the entire Swarm before that. Psychological warfare too is another specialty of hers.




PRE-BATTLE:


 Defining her pre-battle in two traits is going to be difficult, however I believe these two would be : A psychological emphasis and excellent use of available resources. She will look up everything the Library of Babel has on her foe; weaknesses, strengths, powers, abilities ect, however her skill with psychological warfare/manipulation  will ensure that personality traits will be a key component. She is also known for making great use of whatever is available to her to win, and this trait will directly correlate with her pre-battle bonus Abathur. She had demonstrated herself capable of advanced planning and is able to multi-task VERY efficiently. 


Pre-battle Bonus: Izsha and Abathur

 Kerrigan possesses two Zerg advisers that aid her in developing pre-battle game plans. In a past life Izsha was a former Terran medic named Amanda Haley but now after infestation she is the primary adviser to the Queen. She is a cold, rational individual who provides the Queen with Tactical/Intelligence support, as well as providing memories from when she was dominated by the Queen of Blades persona. 




Abathur: 


 By far Kerrigan's greatest pre-battle advantage is Abathur, a unique one of a kind Zerg who serves as the Swarm's evolution master. His entire purpose is to evolve and improve the Zerg Swarm, and he does this very well. Examples include evolving a complete immunity to extreme cold in a day, causing Zerglings to grow wings and be able to scale cliffs, cause mass amounts of banelings to hatch relatively quickly and frequently improving Kerrigan's own DNA. Essentially what he offers is hyper-evolution, and he'll be used by Kerrigan to evolve immunities/resistances, improve her abilities and traits, evolve new powers and (if a battle were to be won) evolve her his own unique version's of the defeated opponent's powers. The Library of Babel does not record pre-battle preparations until after each battle is over, so what this means is just as Kerrigan won't know what Magneto is doing to prepare, Magneto will not be know any of the evolutions that Abathur performs for her (though he'll know that she has Abathur, and his function).
 ======OFFENSIVE=====
LONG RANGE: Telekinesis/Psychic Attack
Range: Basic Line-of-sight | Type: Innate | Effect: Mind Rape, Vortex Usage: High- Moderate(psychic attack)


As the only class 12 psionic on a scale of 1-10, Kerrigan possesses powers far beyond that of even the highest Terran Ghost. She can utterly thrash and destroy the brain of a target in a move known as the Psychic Attack, which would she has demonstrated even on those with resistance, like her childhood tormentor Major Rumn. It seems that this attack can also be used for incapitation, given that a young Kerrigan destroyed much of her father’s brain but did not kill him and Nova stated that she could shut down brains without killing the target, though admittedly this would probably require more concentration then normal killing. Finally she has also demonstrated the ability to force a foe to relive bad memories, feel pain, and see and feel unpleasant things with her mind. There also exists a charged up version capable of destroying entire colonies (Nova did it!), but this move takes to long for it to be truly applicable. 



    Kerrigan has also demonstrated a mastery of telekinesis, and is credited with such stunts as stopping bullets mid-air and sending them back at the people that fired them, throwing someone around the battlefield and into objects, control people’s limbs against their will, throwing objects, disable guns from the inside and remotely, telekinetically guide bullets while they are in motion and low scale levitation/brief flight. It is hinted that she could do more, as a class 10 ghost named Nova (before training) could destroy a skyscraper in a matter of moments, and the  building in question was designed to withstand any weapon short of a nuclear bomb. As for the exact amount of lifting power  behind StarCraft telekinesis Nova was able to hold up ten stories worth of skyscraper  up with a great deal of effort (A then untrained, class 10 life-form did that; a class 12 would do exponentially better). Kerrigan was able to display her telekinetic powers to an even greater extent when she implodes Terran Battlecruisers, which are at least small city sized  if not greater(and she is able to do this while multitasking!).  I use this example to show the amount she can manipulate with telekinesis; Implosion as a move cannot be used on any non-mechanized or robotic foes.  Tensile strength is also not a factor in telekinetic attacks, and Kerrigan’s telekinesis will do as much damage to steel as wood. Finally she possesses a force choke-like move known as crushing grip, which grabs hold of their windpipes.

     Though Psychic attack and telekinesis don't seem to take up much in the way of energy they both possess their weaknesses. Psychic Attack will get less effective as the strength of mind score increases, while telekinesis requires a line of sight. 


MID-RANGE: Psionic/Razor Storm
Range: Basic Line-of-sight | Type: Innate | Effect: Direct Damage  Usage: Moderate


By far her most powerful move in a battle is  the Psionic Storm. The Psionic Storm summons a huge maelstrom of Psionic energy capable of frying brains, damaging vehicles, incinerating the landscape, and even changing the environment  itself. In the novels it is wide enough to cover half a valley.  Kerrigan learned this move from the Protoss, and later adapted it to her own specialized move, the Razor storm. Though lacking the same radius as the Psionic Storm, it summons a storm of energy barbs that tear apart armored units as fast as it does with those with unarmored.

       
Despite there power, or perhaps because of, these are high energy spells, meaning they will drain her of energy if spammed. Thus they must be used frugally, when the time is right. 
CLOSE RANGE: Psionic Blast/Bone Wings and Claws
Range: Assault Rifle | Type: Innate | Effect: Direct Damage Usage: Very High


The psionic Blast is Kerrigan’s most used move. Basically when using it she summons a vast amount of energy and launching it at the target in a ball-like form. When it reaches the target it explodes, and functions pretty much like a regular explosion would. She can utilize this power even when completely out of her energy bar in game, and is one of her hardest moves to dodge. In the novel Queen of Blades she can manifest a lighter version of this power as a psionic scream of rage, which made Jim Raynor’s ears bleed. 


 This is a psionic attack unaffected by energy levels: she will be able to utilize it even if completely drained of energy (remember energy in the case of Kerrigan isn't the same as stamina). The sore point here is that its rather lacking in range. 

Bone Wings/Claws
Two 7 foot Natural Wings/Nails | Material: Biological | Effect: Blades  Usage: Very High


These powerful dual sets of wings (six blades in total) are what gave the Queen of Blades her moniker. Roughly the length of her own body, these deadly six blades can function as spears, piercing through even the suits of space marines and the shielding of Protoss with ease. Once inside she has used the wings to literally rip an opponent in half, and demonstrated a degree of finesse. She can even use them to block and parry energetic psi-blades. 

For closer quarters still, she possesses seven inch nails and lethal martial arts. In two notable incidences she has used her claws to tear through power armor, and her legs to break a neck with a single kick. Spikes that still out of most of her body can be used as combat weapons too. Finally she also possesses acid spit, though she hasn’t used this deliberately in combat before. 


SPECIAL: Debilitating Attacks/ Broodling Nest
Range: Assault Rifle | Type: Innate-Prepared | Effect: Hex Usage: Moderate


 The term debilitating refers to attacks that rarely if ever kill by themselves, but are great assistors and stamina drainers. To clarify these spells would be great to use alongside a more powerful attack like Psionic Storm. 


Corrosive Spores covers an area roughly a few meters wide, targets in range are coated in a green pus that eats away at their armor, making it easier for attacks to get through whatever protects them. Another hex ability is Ensnare, which globs a sticky green slime that halves opponents attack, agility, and speed for those caught in the sudden storm. While only minor in fatality, these can be used to slow down a quick enemy with unerring accuracy or allow the Queen of Blade to make quick work of armored opponents. In addition, in the novel the Queen of Blades she was able to focus this attack into a Spiderman-esque web, using it to pull Tassadar towards her. Finally there is also Pulse, a move which does slight damage to a foe and stuns them temporarily. 


 In Heart of the Swarm she has gained the ability to place a broodling nest on the ground that will periodically pump out hordes of broodlings. These creatures possess large pincers and claws capable of rendering flesh apart, and are under her telepathic control at all times. 
  Only the Pulse ability is Psionic in nature, and that's a low cost spell. The other two are both biological, and are on their own sets of recharge and timers. For the upcoming battles she will only be able to deploy a broodling nest once and at the beginning (though she could hypothetically upgrade the TYPE of unit that comes out of these nests),  and the nests can be destroyed. The other attacks are only assistors, and will get a kill very, very rarely. 
SPECIAL 2: Burrow/Psionic Shadow
Type: Innate | Effect: Augment  Usage: High (burrow/deep tunnel) , Low (Psionic Shadow) 


Kerrigan possesses the ability to dig underground in barely a few seconds time called Burrow. Further digging still, she can use Deep Tunnel to move around underground and ambush enemies. Burrowing is more stealthy but leaves Kerrigan vulnerable to attack if one should find her, though while tunneling so deep underground she is practically immune to conventional attacks from the surface (pretty much requiring the opponent to go down there and find and kill her himself).

But by far one of her most powerful moves is Psionic Shadow, which creates up to four clones of her at once. While possessing the same amount of health as the original Kerrigan, they have their attack halved and are incapable of using any of her advanced  psionic abilities. Serve as doppelgangers and support, as well as a distraction for the enemy.

DEFENSE:


 Kerrigan doesn’t carry much for armor, instead relying on her regeneration and extreme durability, as well as some agility thrown in. However what she does have is both light and semi durable. Her hardened skin, while not preventing attacks altogether, does reduce them a little bit. In addition she has a light Zerg carapace, which is shown to be effective against small arms fire.


For further defense she can dig underground to avoid surface attacks or utilize telekinesis to slow down or negate attacks. Finally for when attacks do connect she possesses Wolverine like regeneration, being able to regenerate a wound from a specifically designed Zerg killing blade in thirty seconds. 


== VARIABLES ==
PHYSICAL


Accuracy: 85/100 :
Can use telekinesis to guide bullet while it’s in sight, and possesses ghost training and marksmanship on top of that. 
Combat: 76/100 :
Superb combat specialist, regularly takes down Protoss with hundreds of years of training and experience (and armed with the Starcraft equivalent of a lightsaber!). In her most extreme feat she beat Zeratul, Tassadar and Jim Raynor soundly in a 3 on 1 duel. 
Physicality: 28/100
She is able to burst through blast-doors, rip Protoss warriors in half with ease, cut through boulders  and penetrate power armor. She is quite strong for her build, though weak compared to most others in this tournament. 
Damage Intake: 47/100 – 
Her durability is such that she can withstand tank shells and keep coming, while her regeneration is proficient enough to allow her to re-grow limbs in a handful of seconds. 
Damage Resistance: 40/100 :
In addition to her armor, she has a near immunity to cold, resistance to fire/heat (given the world that they call Homeworld, Char) and some psionic attacks, as well as chemical agents. Zerg are also capable of operating in the vaccum of space, meaning an airless environment. 
Stealth: 87/100 – 
Very high here. First and foremost Kerrigan has ghost training, which an organization was specializing in sneaky assassinations. Secondly she can cloak even without a suit. Third her “burrow” ability gives her yet another boost. Notable Feat: the assassination of Angus Mengsk, who was known for his zealous security force. The Chief of said security said that there was no evidence that anyone ever existed or entered the room (other than the bodies of the Mengsk) family. It was described that they were killed by ghosts. Ghosts can also move through force-fields, showing a great skill in evading all sorts of protective devices. 
Sensory: 78/100 – 
In Starcraft 2 she is labeled as a “detector” meaning she is able to detect cloaked or burrowed units. To add onto this she has two abilities: Sense Psionics, which allows her to hone in on the “alpha waves” made by such powers and Psionic Sight or heat vision. This allows her to see through walls and around corners. Finally she is a superb telepath, able to hear the thoughts of even the Protoss, a race naturally able to listen in on the thoughts of most humans. However technology exists that can screw around with this ability, and a few very powerful individuals are able to shield their thoughts from her through pure force of will (though Kerrigan was still able to catch snippets).
Stamina: 66/100 – 
Being part Zerg helps to give her tenacity and endurance. She once chased around Jim Raynor and his Protoss allies for days around Char. Zerg do not require significant periods of rest like humans do.
Finesse: 68/100
Ghosts are emphasized for their agility and maneuverability; bulky Kerrigan with her wings seems to have lost this a bit. Still she is quite capable of maneuvering of navigating through the harshest terrain. 
Raw Speed: 20/100 (23/100)– 
Can move faster than most other Terran and Protoss ground units, though units with jetpacks or drug-induced stimpacks can move faster. She can also use Psionic Speed to briefly boost her speed.Desribed as a blur while in mid-attack. The 23/100 describes her bonus to movement speed on creep, and is only applicable on creep. 
Reflexes: 47/100 :
Ghosts can dodge bullets, move faster than the eye of  a normal human can track (Jim Raynor), and guide/stop  bullets while they are in mid-flight.



MENTAL


Adaptive Creativity: 65/100:
 She scores somewhat high due to the nature of telekinesis and she frequently dreams up of new and improved Zerg breeds, showing creativity in many of them. 
Intelligence: 76/100 : 
It is mentioned that she can track 1000 different things at once, an insane amount of multitasking, and does possess an amount of pre-cognition. Also is capable of processing information at light speed. It should be stated however that she is not a genius; smart but not a genius. Processing power is what brought her up. 
Tactics: 73/100:
 Skilled tactician and Mastermind behind much of the Brood War, and has  defeated opponents even when outnumbered and outgunned before.  
Intuition: 62/100 :
Ghosts do possess pre-cognition to a degree, and Kerrigan herself was able to detect threats to her rule years beforehand. 

Initiative: 57/100
Is capable of getting off the first strike even when dealing with the Protoss, who move fast enough to be considered blurs to most Terrans. 





PREPARATION: 


Experience: 73/100:
Though she hasn't lived that long she has fought and beaten a wide variety of foes since, including biological, mechanical, psionic, and highly advanced tech. 
Discipline: 61/100 – 
Ghost training emphasized discipline in combat, a cool head was necessary to carry out their objectives. She was known for behaving in a calm and collected manner in combat, even when she was about to be taken by the Zerg in New Gettysburg. However despite this there have been times where the Protoss commander Tassadar was able to infuriate her and use her anger to his advantage. 
Training: 66/100:
Ghosts are such powerful special operatives that they aren't even regarded as a myth, since no one who they have come after have lived to tell the tale. In four years they turn children into the some of the most powerful assassins their history has ever known- and Kerrigan was one of the best. 


PSYCHOLOGICAL


Psychological Warfare: 76/100: 
She was skilled enough to convince her worst enemies, all of whom also hated each other mind you, to work with her to a common goal that actually solely benefited her. 
Strength of Mind: 87/100 – 
This is one of Kerrigan’s greatest traits. A Jedi mind trick wouldn’t even faze here. She has shown the ability to mind dominate a thousand year old Protoss Matriarch without even being on the same planet, read Protoss minds with ease(who are naturally able to read humans) , mind control Zerg and maintain control of a Swarm that numbers in the billions (at least) . Basically anyone below this rating, without special equipment, has a chance that Kerrigan will be able to read his/her mind.
Audacity: 70/100 :
She gets points for  deliberately screwing over/pissing off every major power in the Korhal sector, and remaining confident when every one of them unites to try and destroy her. 
Intimidation: 55/100 
Fairly intimidating given her unique speech patterns, her Zerg body and her reputation. 
Killer Instinct: 73/100 : 
Though she is trained to kill without thinking, as you say she does talk a bit much, and has repeatedly let major rivals go. 
Psychology: 55/100:
Though less psychopathic then her Queen of Blades persona, she is still ruthless, arrogant and often impatient. 
Inner Torment: 60/100:
Since her temporary de-infestation on Char she has deeply regretted the atrocities the Zerg committed on civilians in her name. 
Corruption: 55/100
  Not good per say but no longer evil as she was in the Queen of Blades persona. 


ENERGY POTENTIAL


Energy Potential: 65/100 – 
Her high end powers require a great deal of energy, which Kerrigan possesses. She can also regenerate said energy fairly quickly. However eventually she will run out of energy if she spams Psionic/razor storm a couple of times, and will need to wait in order to utilize another power. 


COMMON FACTOR: ENERGY DIFFICULTIES: 

 Unlike the last common factor, this section has actual battlefield applications. Kerrigan is at a bit of a disadvantage here in that she possesses less overall energy then her foe, meaning that she will need to conserve here a bit or else lose her ability to launch high end attacks (the psionic storms). That said, unlike her opponent Kerrigan will regenerate energy over time, especially if underground. This difficulty will be lessened if she wins, as her energy potential increases from absorbing Magneto's DNA. 

== STRENGTHS AND WEAKNESSES ==


 Kerrigan is the most powerful psionic in Starcraft, the only Class 12 on a ten unit scale. The abilities available to her come from all three races :Terran, Zerg and Protoss. For the environmental bonus she has Creep, a living Zerg substance. On Creep, she moves 30% faster and also regenerates slightly faster. Her all-knowing senses around the Creep also greatly enhances her awareness of those near and on it. While Creep will only start out to cover a small portion of the map, it will gradually expand as the battle goes on. Another strength is her pre-battle ability to evolve new defenses/abilities, and keep them for later use. The addition of Abathur makes her a "consumer" type character; meaning she will gain new abilities and x-factor increases  at a higher rate then most characters from winning (but still not to the extent of true consumers such a Rogue and Alex Mercer). 


However, her greatest weakness is her energy levels. While she can sustain a high amount of output, anything able to drain that energy potential will severely weaken many of her enhanced abilities. She is also a bit arrogant at times as well as impatient. 




MOTIVATION:  FOR THE SWARM, Defeating the Dark Voice, Revenge, Misc.


  Kerrigan's primary objective is to defeat the Dark Voice, a entity who seeks to bring about the apocalypse by using the Zerg (once she is dead) to destroy all of creation. In order to do this she must expertly utilize the Swarm, who look up to her as their Queen and who she herself seems to feel affection for.To improve the Swarm she desires to make every unit a Metamorph, which would make a species capable of guiding their own evolution. On a personal note she seeks revenge on the man known as Acturus Mengsk, who sold her out to the Zerg long ago, and wants to see his empire fall. Other known motivators that are not as significant as above but still important  are Power and Love (for Jim Raynor).




VS.



= = MAGNETO = =

NAME: Max Eisenhardt
ALIAS: "Master of Magnetism" 
AGE: 33 (Through some bizarre re-aging process by Marvel)
WEIGHT: 190 lbs
HEIGHT: 6’2 Feet
GRADE: 7.5 Higher Being
CLASS: Mutant Electromagnetic Conductor

 *Unlike Previous profiles, this one was not developed by me but my friend Marcus, a huge Magneto fan. 


BIO:


Magneto’s history as a mutant began with the Holocaust, as a victim separated from his parents, his power over magnetism, at first the manipulation of metal, was realized. Since then, he has dominated Marvel’s universe of mutants and heroes, most notably the X-Men, with the notion that humans will seek out and destroy mutants as a way to protect their own race. Not seeing himself as an evil villain, he feels like the savior of mutant kind, to put mutants in their rightful place over humans to keep them from becoming victim to another holocaust. His range of powers is extremely dense, ranging from manipulation of metals, reshaping materials on the molecular level, and projecting images of himself as he bents light.

PRE-BATTLE:


   Magneto is another man difficult to describe in two words. but ill try with mutant mastermind and fanatical determination.Magneto is a mutant mastermind, coming up with highly complex and elaborate plans all the time. He is used to operating alone or in small groups, so that aspect won't be an issue for him in this fight. Magneto  is fanatically determined, and does not care so much about the means so much as the end. Whether his end is to win a bout or to ascend mutant kind he'll always put a lot of effort into it. His only off the bat weakness is that he is used to having all the time in the world; he now has only two days. 


PRE-BATTLE BONUS: X-Men Danger Room:


 Though his personality in this resembles the classic version, Magneto has joined the X-men before, and will have access to their unique training facility. Essentially the Danger Room is a powerful simulator, able to simulate a huge amount of environments and powers, as well as many heroes/villains in the Marvel world. Its so realistic that its barely different then the real thing (other then the safegaurds).  When it comes to a training room, there are few better then this. Also includes safe-guards so Magneto can't die in it. 




 ====OFFENSIVE====
LONG RANGE: Metallic Manipulation


Range: Several Miles | Type: Innate | Effect: Projectile Usage: Very High
Magneto exhibits extremely powerful control over metals, up to about half a mile’s range with complete control. He can move objects that weigh in excess of 50,000 pounds. As long as he can stabilize his concentration and use his hands to focus, he is able to move such a massive body of metal at least 25 mph and the speed and range increase with smaller sizes, and the concentration requirement goes down. The furthest feat he’s accomplished was pulling a satellite out from orbit.

He can use solid iron spheres the size of marbles to move as fast as bullets, and his control extends to individually holding and moving at least two dozen different firearms, cocking, and shooting them, as well as stopping the bullets that come out if he desires. Line of sight isn’t even a completely necessary component to this ability as his detection of metallic materials is so high. So long as a form of metal is in a material, he can control it, though the lower ratio of metal to non-metal objects effects how strong that control is.

To that end, Magneto is bringing with him a pump-action shotgun, M-16, a combat knife and 2 handguns to all of his fights though he does not get multiple magazines. These metallic objects he can reshape and form however he wishes once the battle starts (which limits his time).



MID-RANGE: Electromagnetic Vortex, Biological Disruption
Range: Line of Sight | Type: Prepared | Effect: Vortex Usage: Moderate
Magneto is capable of two very powerful area-effect attacks of sort. One is a magnetic vortex where he arranges the magnetic fields around him and distorts and changes their balance to the point of creating his own weather of sorts. He can freeze massive objects in their very tracks, even while restrained and being harmed, but he can create hurricane-force winds or tornadoes. The exact range of this power is not very clear, though he is capable of covering a city with snow or make a full-sized hurricane himself. The control of this vortex however is quite limited, as once it goes off there’s not much stopping it until the misbalance slowly stabilizes. To create such a power requires some concentration as he manipulates individual waves of stabilized magnetic fields.

In addition, Magneto can manipulate a person’s electromagnetic pulse within their body as well as pull out the very iron from their blood. He has demonstrated the ability to cause intense pain or lightly generate certain emotions and minor telepathy. These usually utilizes when psychologically manipulating someone to his will or crushing their spirit of resistance.


CLOSE RANGE: Lightning/Concussive Shockwave



































Range: 10 Feet? | Type: Innate | Effect: Direct Damage  Usage: Low
Range: 350 meters | Type: Innate-Prepared | Effect: Direct Damage  Usage:  Rare


While Magneto possesses some military combat training, most of his combat is conducted outside of his personal space. He has used ultra-powerful magnetic shields to prevent harm reaching him and his metallic manipulation to prevent weapons from touching him. However he has also used, with strong effort, lightning to kill others. This isn’t quite as powerful as the best Force lightning, but comes close.

He has also utilized his powers to create a “nuclear-explosive” shockwave that devastates a good two blocks worth of buildings, reducing anything in his immediate vicinity to rubble. No doubt a power that takes a great deal of concentration but is quick to execute. I placed it here because should someone show the ability to reach him in hand-to-hand, and the ability to destroy him so, he can use this power, though it is quite rare and more akin to a last-resort power.


SPECIAL: Metallic Encasement/Machine Construction
Range: Line of Sight | Type: Innate-Prepared | Effect: Hex/Augment Usage: High
Range: A few feet | Type: Innate-Prepared | Effect: Summon  Usage: Low


  Magneto shows the ability to manipulate metals on an incredible microscopic scale. Utilizing his magnetism, he can create a cocoon of metal around a person to weigh them down or stop them. This metal cocoon is strong enough to stop the X-Man Banshee from screaming out (at least for a time), and was fabricated in mere seconds. Alternately, Magneto can summon metal to protect someone, liken to a suit of armor. This is primarily how he develops and fuses armor to himself and others, molding choice metals (such as steel alloys) for the best protection and lightest weight.

One his most incredible (albeit short-lived) feats have been the complete construction of machines, notably a robot the size of a small skyscraper. Utilizing his own electromagnetic forces, he becomes the nervous system and transversely the power source to such a machine (which is largely hollow but powerful). He can use his metallic binding to rebuild broken parts. The power cannot last but a few minutes without help as this severely drains his energy.

SPECIAL 2: Light Manipulation
Type: Innate | Effect: Augment Usage: High-Low (astral projection)


Magneto’s incredible range of powers includes the bending of light waves with electromagnetism. With this, he can render himself nearly invisible to the naked eye. Like the Predator though, he will have a faint disturbance of bending light around his person.

Magneto can also use the same powers to create illusions of himself to others. The exact range of this is unknown without help, but the image is half-real and ill-focused, but allows Magneto to communicate to someone (like an enemy) without risk of harm. He also seems to be able to manifest his awareness through this projection and can thusly use his powers far outside the range of his sight or immediate senses. Unfortunately for the victims of this, the hologram of sorts cannot be attacked.


DEFENSE: Metallic Armor:


Magneto creates his armor from choice metallic elements from the molecules around him as form of physical protection. In addition to this, he has a helmet that shields his mind from all manner of Telepathic  attacks. It even prevents others from reading his mind (i.e. with the helmet he is 100% immune to a Jedi mind trick). Even without such a helmet though, his sheer intelligence and strength of willpower is very good, but he also creates a void that telepaths cannot penetrate and are thus able to detect his general location with enough concentration.

Further than this, Magneto is capable of using magnetic fields to create a near-impenetrable shield to all things physical and energy through sheer strength of will. He can even use these barriers to hinder (though not completely negate) telepathic activity, including telekinesis. He has stopped exotic alien energy beam weapons, missiles, bullets, and massive objects. His manipulation of metal also allows him to physically deflect and stop projectiles with metallic objects. This shield is even able to allow him to exist in the vacuum of space by collecting and protecting a normal atmosphere about his person (albeit, with greater concentration), meaning he can make it “air-tight”.Finally he can put up objects in front of him to block projectiles. 



== X-FACTORS ==
PHYSICAL


Accuracy: 72/100 –
 On small objects, he can be extremely precise, and with metal he is nearly 100% accurate. Larger objects requiring focus to move on a moving/flying target are more difficult.
Combat: 50/100 
Magneto is skilled in hand to hand combat, however for the most part he chooses to avoid this arena of combat. 
Physicality: 19/100: 
Magneto uses his powers to enhance his strength dramatically; he once ripped Apocalypse in half, however he does not utilize such feats often, which prevents him from getting a higher score.
Damage Intake: 12/100 – 
He’s been stabbed by an ice stake the size of his torso and was able to use his magnetism to melt/shake it away. That’s the toughest thing I’ve seen him survive.
Damage Resistance: 72/100 –
 Even fast punches have difficulty in killing him, thanks to his shielding.
Stealth: 66/100:
Though he doesn't often use stealth, he can cloak himself utilizing light manipulation. 
Sensory: 82/100
Magneto scores very high here, as he is actually able to sense Magnetic fields, seeing through most attempts of cloaking. 
Stamina: 70/100 – 
Linked to his energy potential(also see Common Factor).
Finesse: 56/100

Magneto relies too much on raw power and shielding to fight, and does not move like a cat or is nearly as agile as Mystique.


Raw Speed: 21/100 – 
Some argue Magneto can fly supersonic speeds, but I don’t buy it entirely, not without metallic help. He scores this high thanks mostly to his flying ability (which can be fast to say the least).
Reflexes: 45/100
His ability to stop missiles and bullets should be noted as well as block incoming projectiles and attacks with his shield and other objects, but it's all still mostly related to metal.



MENTAL:


Adaptive Creativity: 89/100 – 
This is easily his greatest trait, shown to manipulate hundreds of items and even non-metal items in the way he can make and shift objects. He is also fights primarily using his environment against his opponents and always finds some trace amount of metal in something to use. Not to mention how many times he uses his opponent’s weapons and surrounding objects as projectiles.
Initiative: 61/100:
Magneto has shown himself capable of striking very fast, even when against foes with superhuman speed. 

Tactics: 63/100
Magneto is a mutant mastermind, frequently coming up with complex plans. However the fact that they almost always fail has lowered his score a bit, otherwise he'd get in the 70s. Also despite his genius, he demonstrates poor flexibility in his tactics. 
Intuition: 67/100
 Magneto has a high sense for sensing danger and things to come.
Intelligence: 68/100
 Magneto is one of the smartest men in the Marvel Universe, frequently coming up with new technology or being able to utilize alien ones. 


PREPARATION:



Experience: 77/100
Has fought and beaten a huge variety of foes, ranging from the Supernatural to the technologically advanced. 
Discipline: 72/100 
Demonstrates relatively high discipline and isn't swayed from his plans often, nor give into rage. 
Training: 50/100
 From what I can gather he possesses military and personal training, which while significant isn't enough to justify an upgrade. 


PSYCHOLOGICAL:


Audacity: 66/100:
Wants to overthrow the rule of mankind and place mutants on the throne; some versions have him killing off all humans too. However he'll retreat if it seems he is losing. 
Intimidation: 47/100
This goes by strength of reputation more then personal intimidation. 
Psychological Warfare: 65/100:
Scores rather high here, as much of his game plan is to convince other mutants to work for him and by his side. 
Strength of Mind: 70/100 (97/100)
Has spent much of his life training to resist telepathy, however high grade telepaths can breach through his defenses. With the helmet however (in parenthesis) he can pretty much resist 
Killer Instinct: 62/100 –
 Against most humans, Magneto does not waver but he has shown a strong willingness to keep others alive in hopes for his cause. When that is not a possibility, he sees the need to remove them from the world with little hesitation.
Psychology: 43/100
Possesses a messiah complex, genocidal desires and is traumatized by earlier events. 
Inner Torment: 59/100:
See Above. 
Corruption: 60/100
 He actually views himself as a savior and cares for the mutants under his control. Views humans as insects though. 
ENERGY POTENTIAL:


Energy Potential: 70/100
 His energy potential is rather high, however directly linked to stamina (see below). 


COMMON FACTOR: ENERGY DIFFICULTIES:


  When it comes to Energy, Magneto has the benefit of starting out with more then Kerrigan. However this comes with a catch ; this energy is directly linked to stamina, and does not regenerate. What this means is that every blow taken makes him weaker overall, makes him less able to utilize the more formidable aspects of his powers. He does fair well in long term battles.  Because of this attrition is Magneto's enemy, and he'll try to end battle quickly to avoid having to deal with this. Should he beat Kerrigan, among what he'll gain is the ability to regenerate energy. 




== STRENGTHS AND WEAKNESSES ==


 Magneto is the master of Magnetism, able to wield metallic objects with great skill, and even able to utilize non-metal objects (though not to the extent of his metal abilities). Any  deposit of metal in any shape or form creates something that Magneto can utilize to his advantage, and thus his environment will include some (hidden) metal deposits. He has an extremely good sense of direction utilizing the magnetic nature of metals around him as he can sense them, as well as global position based on the magnetic fields of a planet.


However, Magneto’s stamina seems to be directly related to his energy potential. Taking any sort of blows or hits weakens him all the more with every success. He also has a bit of a messiah complex that does effect him in battles. 


Motivation: Family and Mutant Ascension

   As mentioned in the prologue, should Magneto win the tournament  he'll be able to restart his life anew, with all the knowledge he gained from his long life. He'd use this to ultimately prevent many family cataclysms (see his wife, Wanda Maximoff, Pietro, mother and Dad), as well as work his way up to his long sough goal of mutant world domination (combined with the pure amount of power gained from winning this tournament; he'd succeed).







ENDING ASSESSMENT: 




 - Through the Portal Master's mastery of his namesake, each time these two warriors step into the arena 1000 different realities will be run. The best battle of the winner (the person who kills the most out of a 1000) will be shown, as well as statistical information regarding the exact breakdown of kills. 
- Assessment will be further broken down into timeframe assessment : Early, Middle and Late Game. 
     - Early onset of fighting; primarily quick and stealth kills. 
      -Mid Game: After a prolonged period of fighting; this period of time will contain some of the toughest fighting. 
     - Late Game: After a very Prolonged period of fighting this period will be marked by last resort measures. 
- After every three rounds alternate endings will be shown. 












VOTING:




- Merely shouting out a name or two sentence reasoning will result in no vote.
- Giving a pretty good but non-comprehensive vote will result in a .5 vote.
- In order to get a FULL VOTE you must evaluate each category (Pre-battle, LR,MR, CR, SP, DF, Variables or "X-factors") and give a overall winner. You do not HAVE to break down the Variables into 5 sections but you are encouraged to, nor do you have to judge common factors, strength/weaknesses and motivation, though once again you are encouraged as they could efect the overall game. 
-The numbers game for X-factors does not determine a win. Some factors such as Tactics, may be worth more then others, such as corruption. 
- If you feel that one factor gives "X" the win then you can say so- as long as its after a vote. There is a reason I did not attach numbers/scores to each category. 








- Battles may be a little slow to put up with school and all, though rest assured I will be working on them. 
- Yes, Azula vs. Galen Marek will come out  first




 - Finally Kerrigan starts with a 3 point lead for dominating on Facebook, however that does not mean Magneto  can't win. 


Bruce Wayne, the Batman probably has one of the best-known histories of all superheroes. He is known as the world’s greatest detective and has surpassed and defeated all kinds of enemies, including demi-gods though he is still himself a mortal. He possesses an intellect and ability to solve puzzles that borders the supernatural. He knows all forms of lethal martial arts that would be 127 of them, and uses them all in a highly effective mixture in the right moment. His understanding of anatomy allows him to target pressure poin

Friday, April 13, 2012

The Princess and the Assassin



Day 1, 15 hours after  announcement 


   "Again, Princess "


Li  instructed  (or was it Lo? Azula always had difficulty telling). Azula suppressed a flash of annoyance; as if she needed directing anymore. She knew the stakes, knew what she wanted and knew about her opponent's capabilities. Azula breathed deep and tried again, her right arm reaching forward.


 Whoever  the Portal 'Master' had hired for designers it was clear to even Azula that they deserved the full sum for their work(and she was normally stingy, since the palace engineers couldn't build anything right!). Her room was an exact replica of a Fire Nation palace bedroom- large and spacious, as well as containing  two servants quarters in side rooms for Li and Lo. Outside of her bedroom (but still inside the enclosed dwelling ) was a large training area, made in the style of a Agni Kai arena, where she was currently practicing.


  The scene played in her head a hundred times over; her father, Fire Lord Ozai, shooting his treacherous son "Zu-Zu" with a lightning bolt beyond even her power- only for for Zuko to redirect right back at him! It pissed Azula off a little bit to see Daddy get hurt by someone as worthless as Zuko, but she shook it off like a irksome fly and turned back to the task at hand.


 For once in his life, Zuko had done something that could  be considered useful; he had shown her lightning redirection.


 Of course he hadn't really shown her the art, but it was close enough . The Library of Babel contained technology that had not yet reached the dreams of the best Fire Nation scientists; these "moving images" among them. It was from them she learned of her Uncle Iroh's technique, the one he had made specifically to counter her father, the inventor of lightning bending. 


 She imagined the electricity coursing through her body the way it had with the Avatar a couple of months ago, the white hot energy traveling through her right arm towards her stomach, and then out through the other-


She had done it! Azula knew this technique would be easy (after all it had only taken her brother around thirty minutes) but she hadn't expected it to be that simple. It took her fifteen minutes  to learn what it took her brother thirty  to do, causing Azula to smile. One more way she had one-upped her brother. 

   "Very good-
  "Princess. However you will need to practice more if you expect-
" -to drive back Marek's  lightning". 

 Lo and Li, like any set of twins, were more then proficient at completing each other's sentences.This irked Azula slightly, however, they were clearly right. She'd need to perfect this art if she were to beat Marek.


 Azula had spent the the first eight hours researching every aspect of the boy's pitiful life using a library that would make Wan Shi Tong red with envy. In a way she admired the boy's single-minded drive and willpower. Every obstacle Marek had had before him lay shattered at his feet, all in the name of a mechanical man that just planned to kill him anyway...


 Again she went through the hand motions, only this time she summoned real lightning to her finger tips, immensely satisfied when the electricity  went down through her stomach, then out her left hand. The lightning hit the rooftop, blasting a hole in it that automatically repaired itself. 


 Azula didn't need Lo and Li really, she was quite capable of coming up with elaborate battle plans by herself, as the conquest of the Earth Kingdom proved. The fire nation princess supposed they were just a small compensation gift  from the Portal Master for giving Marek that ridiculous robot.


 At least his library had told her everything she needed to know about the Sith turned Jedi. His strengths, his weaknesses, his powers, every important scrap of his life Azula had spent the last fifteen hours memorizing- and devising counters to. 


 His main Strength: the lightsaber. Azula knew what this weapon could in close quarters, knew that he was far more skilled in a close quarters then her. This bothered her at first, as she had never really shied away from a fist fight before, and indeed she considered herself quite good at it. Still Azula could deny neither the facts nor "moving images"; she may be good, but he is better. 


    Still Azula didn't consider this a serious problem; with her propulsion she could move faster then  his force speed, and not to mention there was a reason non-bender soldiers didn't really like to get up  close to a firebender....


 Fire walls, fire shields, and a vast panoply of fire-based attacks would make getting close  to her... inadvisable.  Even so she had spent three hours earlier practicing all of those techniques, pushing her propulsion to the limit and in the process learning a power that offered her the best chance at winning a melee engagement. Though his ability to bend the air with his hands (the Library of Babel called it "Telekinesis") could prove a bit problematic a counter was slowly starting to formulate in her head.


Right now, Azula was practicing lightning redirection, which would give her a counter to his force lightning.


 Another burst of lightning, another successful redirection. A few more tries and she'd be ready to move on to her biggest headache; telekinesis. 


Though the power did intimidate her a little her overall confidence hadn't ebbed in the slightest and  quite the contrary, it had increased tenfold! Azula knew war better then most; she had grown up on it after all. This Marek even though he clearly had the combat training was as predictable as her brother Zuko when it came to tactics. In fact Zu-Zu might actually be better then him!


 The man's movements were predictable, his entire style of combat based on one weapon; the lightsaber. Find a way to destroy the lightsaber, and Marek would be reduced to nothing!


Then again, it would be hard to reduce someone of little to no consequence like Marek any further. He was an assassin, someone sent out to do the dirty work of those better then him, one of many and all expendable. Something that Marek didn't seem to realize until his master had quite literally stabbed him in the back.The look of shock on his face had caused Azula to smirk a bit as his own arrogance caught up to him. Not that the man who betrayed him stood much of a chance of achieving the ultimate power, being nothing more then an unwilling pawn of the Emperor (which made Marek a Pawn's Pawn! How Pathetic!).


 True power and the divine  right to rule came from noble birth and the skill that came with, something neither Darth Vader nor his dog of a apprentice possessed.Nor would they ever, as the Emperor was at least of noble birth. She on the other hand...


 When the Portal Master had shown her a vision of the future she had seen herself, sitting on a golden throne, emissaries from all corners of the planet surrounding her. In fear, in respect they all worshiped their sovereign as the entire congregation bowed as low and subserviently as possible. With righteous cause, for they were in the presence of a true goddess who possessed powers far greater then the combined Avatar Spirit had ever known , who could enact destruction hundreds of miles away by a mere thought, who had led the very planet in the greatest golden age it had ever known.  And that wasn't all..... 

   As the vision ended she saw herself assaulting the Spirit World, enacting vengeance upon those who would empower the Fire Nation's greatest enemy the Avatar. As the vision ended she saw herself standing triumphant over the greatest enemy of all; the embodiment of  death itself. 


 Azula at that moment chose to focus only on the positive side of the vision for the sake of her mental health, and not the other half. She did not want to think about what would happen if she lost, as the Avatar and the victorious nations of the world exterminated her people in retaliation for the hundred years war as the puppet Zuko looked on. 


Azula smiled as Li and Lo congratulated her, concluding her training of lightning redirection. Another success, as she slowly whittled  down Marek's tactics one by one...


___________________________________






   As a former Confederate ghost, Sarah  Kerrigan was no stranger to scouting  weird locations but this one topped the list . To start off with the little huts up top merely contained portals to the real dwelling, which lay many hundreds of feet underground. All the dwellings were interconnected by a series of  almost endless marble carved tunnels, with several large chambers located throughout the maze. As someone who had designed many underground complexes, Kerrigan was a bit impressed. However she was not brought here to admire architecture, and the real reason jerked at her pride a little. She did not enjoy being captured and forced to partake in something against her will, however she could not deny its possibilities. 
   
    To Sarah , this tournament could prove to be a lifesaver. Though she certainly didn't choose to be in (a constant in her life) the Queen of Blades would not deny a opportunity when it waved itself in front of her. She could use the power offered by victory to enhance her position and that of the Swarm, and to crush the Dark Voice and his hybrids beneath her heel. With the DNA offered by the other contestants from this tournament, her and the swarm's power would skyrocket with each passing victory. Abathur, one of her two advisers who had been teleported to her room, could do that. 


 Her telepathy picked up that she was not alone, and she instantly whirled about to catch a smiling face and brown eyes behind glasses. He wore a long robe and possessed a elegant looking Katana that clung to his side (as a blade specialist, Kerrigan's eyes hovered on this for a second). Other then that there was no discernible feature that made him stand out, no obvious special power. He seemed quite ...normal. Then again, except being overly muscular for a girl her age, she also looked pretty normal seeing as she had opted for her ghost form when leaving the room (Abathur could change her forms for her with effort, and she thought it drew less attention then the big and bulky queen of blades form).  The man bowed his head a bit and spoke




"Hello there! Admiring the marvelous architecture as I have been? The power  that the Portal Master must possess in order to finance and create such a structure  is nearly beyond my scope of imagining. "


 Kerrigan's eyes held the gaze of the man, his eyes holding no inherent sign of malice nor did he smell like death (as some others in this tournament did, particularly that knight) . However her telepathy kept picking up a strange vibe from him, that perhaps the outer display did not match inner personality. However that would be something to investigate later and it could be ....beneficial to keep up a  illusion of amiability. She bowed her head in turn


 "The  man does possesses a superb architect, one that I would like to hire when this tournament is over. The name's Sarah Kerrigan and yours is...?"


His smile grew wider


" My name is Sosuke Aizen my lady, and I am honored to make your acquaintance."


"And my name is Aang! I am the Avatar!"

  A child who couldn't be any more then twelve years old with a tattooed forehead came forward, seemingly out of nowhere though Kerrigan had detected his approach a while ago via telepathy. Her eyes gazed over at Aizen, who was similarly unsurprised and was now speaking to the boy amiably. 
"Either he is really good at handling something unexpected, or he sensed the boy's approach as I did. No doubt now, this is someone worth keeping an eye on."


 Kerrigan's thoughts next drifted over to the boy, and it took only seconds for her to pierce his mind, realize that beneath his young, inexperienced interior lay immense power. Perhaps this could be courted to her advantage....Unfortunately Aizen had chosen this moment to break her thoughts by bringing her name up


" Avatar Aang, this is Sarah Kerrigan sh-"


"Pleased to meet you Avatar Aang!" She nodded  her head slightly and continued "It is an honor,  what you did yesterday was nothing short of heroic. You saved countless lives when you freed the Hulk, including my own, and did so without showing a ounce  of fear."


 Aang's cheeks had flushed red at these words, and Kerrigan struggled to hold back a smile. She inwardly smirked and thought to herself 


"Looks like someone is beginning to hit puberty. Girls are already starting to matter in his life, this is going to be easier then I thought. The boy will be wrapped around my finger in no time, after I seal the deal. "


With that she kissed him on his right bright red cheek, causing him to nearly faint. She purred slightly, trying to make her voice a bit more attractive. Having never got to experience a normal adolescence (while most teenagers were taking their dates out to dinner, she was taking her targets out of this plane of existence) she knew she was a bit rough around the edges, but she suspected it would be enough. 



 "Thank you, your one of the bravest men I have ever had the * privilege*  of meeting . "


 " I-I-it was no problem mam, its what I do every-d-day . I am happy that I could-d help. "


 "Indeed, as Sarah just said we are all appreciative of your bravery Aang-san. You will have to excuse me, I would like to make use of the cafeteria the Portal Master mentioned. "


 With that he bowed his way out, though Kerrigan could detect that a parting smirk was meant for her;  there was no doubt about it now, Aizen saw through her little act. Still that minor detail alerted Kerrigan to the definite; there was more to Sosuke Aizen then meets the eye. Luckily, the same could be said about her.


Turning her gaze back towards the still blushing Avatar, she directed her next line of questioning towards him, taking care to sound innocent and sweet in her tone. The intelligence gained on both his capabilities, intentions, and that of his female friend ( an inference which Aang quickly shot down; apparently Azula had nearly killed him before) would all be very helpful later on....




_________________________________________________






Day 1, 18:00


 A gust of fire missed his face by inches, the feeling of intense heat causing his nerves to ache. However Galen Marek, the veteran of countless engagements in his short life-span, payed it little heed. His focus was on the raven-haired petite girl in front of him, who already was conjuring another jet of fire. 


 Vader's former apprentice had stared death in the face before, and calmly too. This time was no different. He raised his hand, and the force parted the fire down the middle, sparing him the full brunt of the inferno. However Galen quickly realized this would not work, as the fire from all sides was visibly draining him of energy. 


Gathering the force to him he lashed out, the force repulse dispersing the fire and giving him a clear line of sight to the girl. His force grip stopped her movement, and with a mere twist of the hand sent her crashing into the ceiling. As a final coup de grace, the lightsaber from his belt whizzed toward her seemingly on its own accord, impaling the fire nation princess. Her face registering intense pain, she turned to Marek and spoke


"Excellent work Master, thats three times out of five you have beaten this training module!"


 With that Azula morphed into a tall slim robotic figure with glowing yellow eyes.




Marek chuckled softly at his oldest friend's enthusiasm, though Proxy's desire to kill him may have been removed, he still showed a bit of happiness at beating his master twice. 


" Yea well those first two times you caught me off guard with the intensity of those flames. How do your attacks compare to the real Azula in terms of lethality again?"

" On average this training module is able to run on sixty percent efficiency as the original module. While I may not be as powerful as the version you will face, I can assure you master I have mastered many of her basic combat styles.And I am having a lot of fun with these flamethrower attachments.   "


"Good, lets keep practicing. I want to be as ready as possible when I meet her on whatever strange....battlefield the Portal Master has us fight on. "



 From what he could tell from his meditations the battlefield was indeed odd, with large  chasms, pillars, lots of brush  and giant walls of fire. Galen wished his farsight was better so he could get more glimpses of the battlefield, but this was something that could be only improved in time. In the meantime ....


"Proxy, another round." 


 Proxy's confirmation was something that Marek heard but didn't react to; he was partially lost in thought. The former Sith apprentice was thinking about his next target, just as he had dozens of times before. From what the Library told him, this Azula's most powerful weapon lay not in the elemental fire that sprouted from every limb or even the lightning that sprang from her finger tips but the mind. Galen was unfortunately dealing with someone even he had to acknowledge was smarter then him, someone who had taken down an empire single-handily and would likely be coming into battle with counters to many of his techniques. Galen knew she wouldn't be able to counter the force completely, but throwing off just a few could prove fatal to his plans. 


 Galen's blast of force energy met Azula-Proxy's jet of fire, negating it as he went on the offensive, still partially lost in thought. He wouldn't, couldn't lose. Not after what he had seen....


  When the Portal Master had conjured that portal before him, he saw his dream come true. The Fall of the Empire; its very ashes scattered throughout the galaxy, its emperor lay eviscerated at his feet. He was Galen Marek, the champion of the newly minted New Galactic Republic, respected hero and freedom-bringer to its citizens;  his name forever secure in the highest  and grandest echelons of Galactic Civilization, a source of inspiration for countless generations. But to Marek that was just icing on the cake as the real prize was seeing himself with Juno Eclipse, both equally happy and in love. Had the vision ended there, Galen would have been satisfied. Unfortunately it hadn't. 


 The vision took a darker turn, and Galen immediately understood this was meant to show what would happen should he lose. The triumph of the Empire to the sound of the Emperor's cruel laughter, the execution of the rebels and Kota, deliberately drawn out as long as possible by the sadistic monarch. Proxy was deactivated and turned into scrap metal for a monument to Palpatine, a humiliating and undeserved fate for Marek's oldest friend. And Juno? Sold to the most sadistic and cruel slavers of Hutt Space as a gift, cursed to live a life of nothing but torment and depravity. 


 Galen's lips curled back in a snarl as he shot a jet of force lightning at Proxy; what the hell did she fight for? As far as Marek could tell, it was nothing other then a desire for power, to see the triumph of her father. In a way it sickened him, yet he could not help drawing comparisons between her loyalty to her father  Ozai and the way he had served Vader, also eager for a share of that power. Two young fools, neither realizing that their master's only cared for personal glory, and not at all for their tools. Galen  had wised up; he wondered if Azula would one day make that connection. 


 Once again his lightsaber pierced the chest of the fire nation princess, and once again the morphed Proxy congratulated him . Galen could only hope that the battle would be that easy but was equally determined to win...no matter the cost. 




_________________________________________________
Day 1, 26  hours station time....




     In the  very bowels of the complex a strange little man with a bow-tie was off on his own, his purpose unknown even to himself. The man was an oddball by every definition; a endless list of contradictions that made him both boastful and self-loathing, equally vain and selfless, and most significantly both a mass murderer of his own species and a universal  savior. This being held aloft in his hand a device as odd as he was, which quickly emitted a green light that moved back and forth across the wall. He eyed the device, his face registering confusion. The man whispered to himself excitedly


"Brilliant! Just as I expected!" He started pacing " I know where we are, but I don't know WHERE we are! Hmm, bit of a conundrum, that one. Oh and you who are standing cloaked in the corner. I can see you- sorry, that was a lie. I can't see you but I can sense you- " He held up the his instrument, waving it about "with this."


 A sort of mumbling was heard from the corner, and the person decloaked, an amused expression on his wizened old face. And he was old; there was probably more winkles on him then hair strands, of which there were also many . 


"Most impressive. That device you carry is...is it magical or muggle in nature? Regardless it is fascinating!"


"It is not magical, and if by "muggle" you mean a  non-magical human  population then it is not that either. It is Time Lord technology."


The old man's interest was now genuinely piqued 


"Ahh extra-terrestrial technology!  Many Magical folk have always been disbelieving of life outside our planet but I have always thought that it is a little short-sighted of them, especially since  most non-magical folk regard magic as an impossibility. "


"Something that I once believed, prior to my travels. By the way what is your ..."




"Ah apologies. My name is Albus Percival Wulfric Brian Dumbledore, and you are?"

"I am known as the Doctor; time traveler and adventurer, and I must say I am a BIG fan."


"Doctor....Who?"


 "Exactly my young friend! Doctor Who indeed!"


Dumbledore chuckled at this man's eccentric personality, not realizing that the doctor really was much older then him. Still pleasantries wasn't the only reason he had followed this "Doctor" around; it was to get a clue of both who he was and what he could do. And how exactly was he a "fan"?


 Just as Dumbledore was about to press his line of questioning, a ring of energy surrounded both. The ring expanded before either could interact, enveloping them, though not before the more alert of the two caught sight of a similar ring enveloping a third character who was previously hidden from view. 




___________________________________________________




 Meanwhile in a hidden conference room......


 " So Doctor, you don't remember anything,  not even who you are? "


"Unfortunately no, I do not Superman. I can't remember anything from what I was doing before being summoned here, and the entity of Nabu is also having difficulty in responding to my inquiries."


 The man in blue looked away from the golden mask wearing man to his old friend Batman, taking a glimpse at the rest of the table as he did so. In addition to himself, Dr. Fate, and Batman, two other figures graced the meeting. The man  who possessed a lightning bolt on his chest and wore red & gold attire went by the name of  Captain Marvel . Superman had initially been wary of letting him in after he lost his powers, but Marvel honestly didn't seem to remember any of the events leading up to it. The last member, the quiet Raven, was unique in that she was technically never a Justice League member, however she was part of the affiliated Teen Titans and thus was trustworthy enough to make a honorary member. Batman had left the Justice League and had refused to rejoin it, but in light of the circumstances had come back to serve an advisory role.  


"Batman, have you been able to discover anything regarding our mysterious host?"


"No, nothing. Whoever he is he covers his tracks well. I may be able to learn more if I could access the Library of Babel, but so far attempts to hack my terminal have failed. Its possible he could have made special precautions for my terminal only, and I will need to make a few attempts on your consoles."


Marvel  spoke up once Batman had finished speaking; he was nothing if not polite. As he spoke he looked around the table.


" Do we know anything of the other fighters?"
    
 To Superman, that was a wonderful question and he himself was the first to answer.


 "Captain Marvel asks a good question, and any Intel acquired by members of this table should be shared for the good of all ." He glanced at Batman as he said this. "I'll start."


" I talked briefly with a few of them . The man who came under attack by the Green Creature is named  Dr. Strange, and he seems to serve the role that Doctor Fate does, guarding his version of Earth from all sorts of magical threats. He is a powerful sorcerer, and was held accountable by the green creature, Hulk, for allegedly destroying much of the planet Hulk ruled over. The Hulk possesses super strength that grows with rage, and before arriving here was  in the process of destroying much of the planet's superhero force in revenge for their perceived attack that led to his wife and his son's death." 


 " The man in the orange Ki suit is named Goku, and he was a lot more forthcoming about his background then the others. This man wields energy blasts coming from a source of energy known as ki, or inner life force. He is one of the last of a warlike race known as the saiyans and is capable of transforming into more powerful versions of himself. "


Superman then turned to Dr. Fate, who shrugged


 " Unfortunately I cannot give much in the way of information. I talked briefly to a boy known as Aang, who claimed to be able to wield four elements -earth, wind, air, and fire- in cohesion, as well as possessing a title called the "avatar". "


The scene changed to Marvel


" I also talked to this Goku, as well as a man who called himself Jackie Estacado. All I know is that he wields "the Darkness". Other then that he wasn't really forthcoming....or polite. "


Raven, usually quiet, spoke up. 


 "When the fighting started I was attacked by someone wearing knightly armor, who wielded a powerful sword that he called "Frostmourne" and used dark magic. I...."


She paused here, her face resembling one of horror for a brief second. 
"I-I looked inside his mind; I don't ever want to go into a place so cold and dark again."


Superman could tell that she wasn't going to speak again, and turned finally to Batman, who looked at him impassively.  Superman internally sighed; Batman's typical tight-lipped nature  


"Well Batman, you have heard from the rest of us, do you have anything to add?"


At first it seemed like he wouldn't speak, but then finally, almost grudgingly he opened up.


 "When examining the cage of Doomsday I was joined by a odd man who called himself the Doctor, who utilized an odd sort of screwdriver that was capable of scanning the creature. Though possessing no obvious powers and seemingly human, he was able to predict down to the second when Doomsday would be freed. "


  Superman had known Batman long enough to suspect there was more, but Batman made no move to share any more information. Superman decided it would be best to move the discussion forward, to focus on possible battle plans and alliances against the maker of the tournament, but he was interrupted by a magical ensnaring  him. It was powerful enough that not even Fate could break free, and before they could so much as protest they were teleported away. 




_____________________


 The smiling face of the Portal Master again met theirs, most of them annoyed from being called away. The two annoyed most of all were Azula and Galen, having both been called away from their preparations. Azula caught Marek's eye and sneered at him, before quickly turning his attention back to the Portal Master. 


He raised  his hands above him in a gesture of welcome before continuing




"Greetings! I hope all have found their accommodations satisfactory. One day has passed, and one day remains until the first bout. As some of you have noticed, time works a bit differently on this station. Each day lasts 27 hours as I designed it, so that the remaining six hours of each day henceforth can be allocated to fight-time. Should more or less  be required changes can be made, for I am the Master of Time on this station. Never fear, for I will personally ensure that each of retains the 48 hours of prep time that was promised previously."


 "I would not have interrupted any of you from your research, plotting or miscellaneous functions without good reason, and good reason I possess in infinite quantities. For every day hence until the end of the first round there will be a battle, and to ensure that the next round contenders need to be announced. "


 Predictably the lights dimmed as anticipation and anxiety swelled within the crowd. 


 "For our next battle we have a fight of two explosive personalities, two individuals who make worlds quake beneath them.  One male, one female. One the leader of his own mutant radicals, the other the queen of her alien swarm. The Queen of Blades known as Sarah Kerrigan-"


Finally after what seemed like an eternity the a light came back on, illuminating a girl with weird dreadlocks , skin-tight clothes, green eyes and a muscular physique. The girl had been expecting it to land on her, and she was not as unprepared as the other two were yesterday. Her keen  eyes scanned the crowd for her next opponent 
 "-whose psionic potential and close quarter capabilities are unparalleled in her universe faces off against-"


A light appeared over a tall muscular figure decked out in a red and purple skin-tight outfit, a helmet obscuring much of his face and expressions. 


 "-Magneto, the unparalleled Master of Magnetism and mutant mastermind!"




 Kerrigan stared at Magneto, her telepathy unable to penetrate past his helmet to view his intentions, his face obscure to her sight. All she could see were the glaring eyes


" Fighters, you now have access to the Library of Babel and each of your unique pre-battle bonuses. For the rest of you, the next time we meet will be after Azula and Marek clash, to announce the next fighter. Do not fret, for you each of you will be able to view the Galen vs. Azula bout utilizing terminals in each of your quarters. Until next time."


And with that he teleported them away, as two warriors immediately went to researching their new foes, and two other teenagers continued their preparations.