Background: Color Scheme, Brief History, Downfall and Greatest Battle
Color Scheme: Green and Purple
|The symbol for the Zerg Swarm. Chosen by Kerrigan.|
For Sarah, I have selected Purple and green to be her primary colors. When a Terran is infested their skin turns a deep shade of green, making it the obvious first choice. Green is also associated with Nature, which is the perfect given that the Zerg are a completely biological race that rely on assimilating other species to advance. Green does have some negative connotations, and in some places it is associated with death and decay. Various types of sickness, such as nausea, are associated with green and given Kerrigan's infestation (which can be considered a sickness) it is isn't hard to see how this aspect applies.
Purple is equated with Royalty, and has been ever since Roman times (one of the reason the Liberatores were freaked out by Caesar were because he started wearing Purple). Kerrigan fashioned herself into the Queen of Blades, so it isnt hard to imagine how this color could symbolize her. Other important symbolisms purple include magic , which Kerrigan employs frequently, and mystery, which Kerrigan is even to herself. In a practical sense purple is the color of both the race symbol and her armor.
The Queen of Blades with Hydralisk minion
Brief History (up to Starcraft 2: Wings of Liberty):
Sarah as a Ghost
Infested Kerrigan in all of her glory
This wasn't the end for Kerrigan however, and within a few months she would rise to become even more powerful then before....
Greatest Battle: The Battle over Char(Omega)
|Fought on Orbital Platforms such as these|
-Sarah Kerrigan upon discovering the vast array of armies stacked up against her
After a long and difficult battle in which she was vastly outnumbered and out-gunned she defeated all three factions, becoming the most powerful force in the galaxy and eradicating the UED, as well as crippling the other two. Yet even while basking in the triumph of her greatest victory she couldn't help but feel there was an even greater threat on the horizon....
Close range:Her Body (seriously)
|Concept Art of the Wings|
As I will detail in the martial arts section, Kerrigan has had years of training that make her martial art skill impeccable; in a noteworthy incident she killed a Terran officer with a powerful blow to the neck with her leg. Spikes protrude from much of her body, and under the right circumstances these could become emergency weapons. Both of these are minor advantages compared to the rest of her body, but advantages none-of-the-less as the image of Zeratul in pain on the first page will attest.
|The Queen of Blades and her natural blades.|
When coupled with her psionic speed and years of close combat training these weapons are fast and undeniably lethal. Her Zerg regeneration has evolved to the point where she can regrow lost limbs in mere seconds, and so it will be impossible for Anakin to permanently disarm her short of killing her(which he won't have any moral qualms with doing). She is a very experienced fighter, leading her troops into battle from the front and was a noted knife fighter even before infestation, carrying one on her person at all times. While in the games this is a bit understated, in the novels she is also an accomplished duelist, taking on Jim Raynor and the two Protoss Zeratul and Tassadar at once and winning. She is also has the option of attacking with her wings and claws at once, making it much harder for even an agile opponent like Anakin to dodge. In the Starcraft universe, there are perhaps no better melee fighters then Kerrigan, though she does have some notable weaknesses... .
Her blood-lust could be her own undoing in this fight, as she prefers melee combat above all other forms and won't hesitate to charge right in should the opportunity present itself, possibly forgoing her incredibly powerful psionic powers. While her arsenal is formidable and regenerative, in a direct contest with a light-saber her limbs are getting severed as her recent confrontation with Zeratul proved. Sure she'll regenerate it, but by then it may be too late.
Mid-Range: Psi Blast
|Kerrigan about to launch a powerful Psionic Blast.|
When an enemy is out of her reach of her wings or hovering in the air above her, she will deploy a sudden burst of Psionic energy known as the "Psi Blast" . Summoning forth a large amount of psionic energy , she blasts it towards her enemy, ignoring their shields and armor and shredding their flesh. This attack also seems harder to dodge then her others and can be cast at a fairly rapid rate.
Long Range: C-10 MK. VI
|The weapon of choice for Pre-infested Kerrigan|
The C-10 was deemed to be unwieldy by normal Terran; fortunately Kerrigan is not a normal human (even pre-infestation). A trained ghost could use this as a anti-personal weapon to take out a target from a mile away, and should the ghost find herself surrounded she could switch it to full auto, making mince meat of everything around the operative.
|Sarah Opening fire on some charging Protoss Zealots|
Although there are few disadvantages, one of the more prominent ones will be the difficulty of this rifle in hitting the fast moving Anakin. Anakin via his force sense and jump with surely prove a hard target for even the most trained sniper.
Special :Psionic Powers (Offensive only):
|Sarah Kerrigan standing amidst the flames. Clever Artwork or a Pyrotechnics show put on by Kerrigan?|
This is going to be a gigantic category consisting of short descriptions and videos, and finally a short synopsis of how I think each will affect the fight.Wash, Rinse and Repeat. I must apologize in advance for I know I won't be able to supply a image/video for every description.
|Suffering an attack from Kerrigan wouldnt be as funny as this.|
One of her most powerful attacks, and ironically the first one ever used, the Psychic attack directly the brain of the target. Kerrigan first used this technique accidentely on her mother and father, crippling the latter and causing the former's head to "just come apart". Years later as an adult, , Kerrigan used this power to brutally execute her childhood tormentor Lieutenant Rumm, a fitting end to the man who had tried to bully her into giving a live demonstration of this power(well he got his wish ) . Arguably her greatest anti-personal attack.
While it may have done superbly against a normal Terran (which caused her trauma for years to come), against a force user it face some difficulties. Namely Anakin could perhaps use the Force to block out some of its effects, though he would have to really focus to be able to do this as this move is at least as powerful as his grip. Alternately he could take the offensive with another force move and force her to abandon the attack. The Psychic attack is also limited to one person at a time, so she will not be able to wipe out an entire squad instantaneously with it, nor will she want to for blood-lust reasons.
|Kerrigan's Telekinesis makes this girl's look normal|
Telekinesis, or the ability to move objects with one's mind, is a power available only to the highest level psionics (8+) in Terran society. The power goes beyond throwing around simple objects though, as both Kerrigan and another ghost named Nova proved. In the final mission titled "All In" Kerrigan was actually able to lift Battle-cruisers up and implode them, while simultaneously showering marines with Psionic blasts. The ghost Nova, though two points lower on the Psionic scale then Kerrigan, was able to take down a skyscraper in a fit of rage, killing hundreds of people. Kerrigan can also use her Telekinesis to disable guns from the inside, as she did with Rumm as a child.
Though Anakin also possesses Telekinesis, it would take him a lot of focus and effort to do anything close to what Nova did. In this battle I see Telekinesis as being a significant advantage for Kerrigan, as she will be able to throw men and objects around with ease. While I have some doubts about her ability to deactivate a lightsaber from the inside due to intricate construct behind the device, I have no such doubts about the Clone's rifles.
|Kerrigan using the Psionic bolt|
The Psionic bolt is a concentrated blast of Psionic energy directed at a single target; Kerrigan used this against Zeratul in his epic duel with him. While in the cinematic it just stopped him mid air, in the books and game enough bolts or a powerful enough bolt could be fatal.
While powerful and able to completely stop someone in its tracks this power does have two significant drawbacks; its lack of initial lethality and its singular use, meaning it can only be used against one person at once.
For fast-moving enemies, there is no spell that works better then "ensnare" . The caster shoots forth a slimy green substance, which halves movement speed and reduces attack speed. Ensnare will also reveal any cloaked units caught in the spells effects. Utilized by Kerrigan in the first game, she is likely to have retained knowledge of this highly useful spell. Cannot kill on its own.
As mentioned above the only real weakness for this spell is that it cannot kill by itself. This spell is designed to set up the enemy for a secondary finishing blow. For example if Anakin were to be covered by this slime then he will find himself extremely vulnerable to a psi or razor storm, which he wouldn't be able to get out of the way of. Though he could probably, with some time and effort, cut himself free with his light saber, his men won't be able to.
One of Kerrigan's more powerful spells, the implosion spell Creates a localized gravity well that telekinetic-ally crushes and quickly kills the target. One of Kerrigan's most powerful spells, she can use this to crush enemy vehicles, all the way up to the enormous Battle cruiser.
The problem with this power is that it's only meant for mechanical units, and is useless against biological. I am sure she could destroy guns with this power and maybe Anakin's lightsaber (i'll have to look up the exact construct) but other then that this power doesn't have any targets. Except for Anakin's metallic hand and Auto Turrets of course.
(Video for Implode will be shown in the next section)
One of Kerrigan's two most powerful abilities, the Razor Storm summons forth a mass amount of energy barbs, and then unleashes them over a wide area. Flying in a crazy-eight pattern (thanks for this description Master of the Boot!) , the barbs proceed to tear apart whatever is in the area of effect. The barbs have the ability to ignore armor, so storm-trooper armor is useless against such an attack. In the campaign this power can even utterly destroy buildings.
The only way to avoid dying from this attack is to immediately move out of the area affected, something Anakin will have to do ASAP if he wants to survive. The Stormtroopers will be screwed if Kerrigan casts either of these last two spells are cast on top of them, as their heavy armor precludes fast movement.
|The Explosive "Expert" of the Zerg Swarm. Too bad he's only available for action once..|
Tactically, this little guy can also be used as a mine; remaining burrowed until the enemy is right on top of it. In the game the baneling is primarily a anti-infantry destroyer, which does not bode well for the 501st or Anakin. Unlike any conventional explosive such as the Detonator, this guy actively seeks his own targets and due to his surprising speed there is no way anyone save Anakin will be able to outrun him. This is the one foe that Anakin WILL NOT want to use his lightsaber against. Should he slay the baneling in close range it will simply result in him getting covered with acid; should he throw his light saber at the beast then his saber may not survive the encounter. ..
The weakness of the Baneling is that it can't sustain many shots before exploding in a messy pile of acidic goo. Thus in order to be used effectively it almost has to be used in a ambush, which Anakin may be able to sense. In addition the Animal Befriend may change the Baneling's allegiance, resulting in a significant depletion of Zerg forces...
Please read this short story by Blizzard, which describes the fascinating story of how the Banelings were first created. Story can be found here
Allies: Hunter-Killer Hydralisks
|The Hydralisk on the left is off the regular strain, while the guy on the right is a Hunter-Killer. In addition to being larger then their brother, the Hunter-Killer's projectiles are deadlier, and he possesses more armor.|
The Hunter-Killer is a unique, bigger strain of Hydralisk that serves as the Praetorian Guard of the Queen. Perhaps as much 1.5 times larger and longer then an ordinary Hydralisk, since their conception they have escorted Kerrigan everywhere and were present in her final battle against Jim Raynor and his coalition forces, as well as her fight with Zeratul.
Primary Weapon: Spines
|One of hundreds of deadly spines|
|Someone who I would prefer not to get in a brawl with|
(In the first couple of seconds you can see a Zergling brutally tearing into a unlucky marine with its claws).
Allied Defense: Zerg Carpace, Burrow
|The Ultralisk, the biggest, baddest brawler of the Zerg Swarm. Luckily Anakin will not be facing him. The brown that covers his body is Zerg Carpace.|
The Zerg Carpace was a flexible suit of armor designed for a fast-moving, flexible force, traits which personify the Zerg force. Zerg Carpace gives its wearer some protection from the small arms fire of the Terran, as well as an extra layer that the opponent must puncture through before getting to the insides. Its exact composition is unknown, though given the nature of the Zerg it is likely of biological origin. Zerg carpace that has been fully upgraded possesses an extra two layers, as well as spikes bursting from the cracks.
|An icon of a fully upgraded Zerg Armor|
|Ultralisks emerging from below the Earth in order to slaughter a hapless marine squad.|
Anakin is the only weakness of this ability. Through the force he will be able to detect the burrowed creatures and either instruct his men to avoid them or destroy them (a burrowed Hydralisk will have no where to go if a detonator is thrown down its hole). Hydralisks cannot attack from underground and Banelings have to wait till someone is on top of them to detonate.
Personal Defense: Zerg Carapace(light) and hardened skin, Deep Tunnel and Burrow
|Statue at the Blizzard headquarters of Kerrigan in all her glory|
This is perhaps Kerrigan's greatest defense, as her holes are too deep for Anakin's force to detect, and she can easily move out of the way of a thermal detonator if one was to be thrown down her hole. Due to the unfairness of having an opponent constantly escaping and coming back to battle at full health; in this battle I will only allow Kerrigan to utilize this power once.
Agility and speed: Very agile, Psionic speed
|Kerrigan, having scaled some nearby rocks, confronts Zeratul and his fellow Protoss|
(Unfortunately no pictures was able to be found)
Mastery. There is really no other term that can describe Kerrigan's regenerative powers. Whereas it takes other Zerg minutes to fully heal themselves, the Queen of Blades is able to do so in just seconds. In a duel with Zeratul she was able to regrow one of her trademark wings mere moments after it was cut off, which is basically the equivalent of you getting you arm wrenched from its socket then regrowing it seconds later. In the final mission "all In" she was able to regenerate completely just minutes after absorbing the arsenal of an entire army (artillery shells, millions of bullets, high-powered sniper rounds ect) .
Anakin is really going to have troubles with Kerrigan's regeneration, and will have to strive much harder to kill her then Sarah need to in order to kill him. In most cases he will need to rely on either his force powers, a constant barrage of blasters, or complete dismemberment via his lightsaber to achieve his kill (though decapitation should also work) .Still the fact that he is requires to go to such lengths in order to achieve a fatality isnt a weakness on behalf of this ability, only a plus. I predict this category will go Kerrigan and she may even net full points!
Misc Abilities and passive powers: Sense Psionics, Psionic sight, Extremely powerful Telepathy, Cloaking
Sense Psionics(Detector) and Psionic sight
|A powerful Terran Psionic known as a Specter|
|A Terran Telepath|
Kerrigan is powerful enough to even peak into Anakin's mind, and will be able to do so, at least initially. With enough force of will non-Psionics in Starcraft are able to block her from entering their minds, and hide their intentions (an example would be Acturus Mengsk) . In this battle Kerrigan will be able to read her opponent initially, but with enough effort on Anakin's part this doesn't have to be a permanent condition, at least for him. She'll be able to read his soldiers as easily as she could tear them apart, which will help spoil any ambushes.
|A cloaked ghost observing his handiwork|
While the advantages of cloaking are obvious, the disadvantages should also be mentioned. Terran cloaked units require energy to maintain their camouflage, and will automatically disable their cloak when it runs out. All cloaked units leave a telltale "ripple" in the air when moving, allowing observant players to see them, though a detector is still needed to allow units to attack them.
In this battle if Anakin soldiers were to see Sarah's ripple they would presumably shoot, as cloaked personal are not unknown in the Star Wars universe. Anakin , due to his force powers, will likely be able to sense Kerrigan even if he can't see her, thus functioning as a detector of sorts. She won't be able to sneak up on him, though she could still get a surprise shot off from afar. In short cloaking is a helpful bonus to sniping, not a game winner.
Tactics/personality: Ruthless, Brilliant Tactician, Deceptive and manipulative , Height of Psionic potential, Hive-mind, led from the front, Psychological warfare, Blood-lust, Brave, Extremely aggressive
Kerrigan came to dominate the entire Koprulu sector through genius battlefield tactics, strategic alliances and frequent backstabbing. She was able to manipulate Zeratul to destroy a rival Overmind and Raynor and Mengsk to help her oppose the U.E.D. After each objective was successfully carried out she betrayed her new-found allies; forcing Zeratul to kill his brainwashed leader and killing Mengsk's top general, Duke. Without so much as a moment's pause she even killed the best friend of her lover Raynor, a Protoss named Fenix, for the sole purpose of reducing the power of all of her future enemies. . Of course this also had effect of pissing off everyone else in the sector, and Mengsk , the Protoss and the U.E.D. all formed a temporary alliance with the sole aim of killing her. Though they would have destroyed her if each organization was at their full power; Kerrigan's manipulations and skirmishes had all taken their toll, and each faction possessed only a shadow of their former power. One by one they fell to her genius tactics, designed to take advantage of each of their individual weaknesses , and she emerged the undisputed ruler of the entire sector.
Kerrigan is the greatest human psionic the galaxy has ever seen, with only obscure entities (Voice in the Darkness and Dark Voice) being able to match her. She can enslave the powerful Protoss to her will, she can cast razor storms which rip everything around her to shreds, and she can even command an ENTIRE race with her mind. Zerg evolved as a hive mind race, naturally telepathic to each other and able to communicate over great distances, and Kerrigan can coordinate battle strategies without ever having to utter a word.
Her command style can be described as up-front, leading in the same aggressive manner Alexander once did eons before her. Kerrigan has a demoralizing effect on enemies and she knows it, and her dialogue is full of creepy quips. She has been known to use her Telepathic powers to taunt her victims, like when she beamed both pleasant and unpleasant images into the head of Jim Raynor.
Kerrigan seems to genuinely enjoy the thrills of battle; the rush, the exhilaration you get after so successfully slaying a hated enemy; that she will actuall, in some cases, rush into battle ahead of her troops . She seems to consider herself so powerful that death does not even factor into the equation, or if it does it doesn't effect her actions. She would much rather be in the thick of the battle then sitting on a station somewhere, a thousand miles away, commanding from afar.
Motivation: Maximizing her potential, Vengeance, unknown looming threat, lordship over all creation, Blood
"None shall ever dispute my rule again."
For her ultimate objectives, Sarah seeks to become the ultimate life-form that rules over all other lifeforms. Anything that gets in the way of her absolute power will be crushed. She callously makes and betrays alliances at will, lest her allies benefit from her success. Kerrigan also constantly strives to upgrade her abilities. Even when she was under the control of the Overmind she disobeyed orders in order to raid a science vessel to remove the last vestiges of her ghost inhibitors; this insubordination resulted in the death of a Zerg leader. She is power-hungry to be sure, yet there is also a secondary reason behind her zealous pursuit of the subject. She can sense, without really knowing what she senses, that there is a looming threat on the horizon that will exceed all previous threats. Her desire to combat the unknown is a significant reason behind her lust for power.
In the immediate tense though she has two primary desires; vengeance and thrills of battle. Her desire for retribution is primarily against Acturus, who she hates for his betrayal on Tarsonis , though she is easily slighted and not afraid to make a new grudge. The oft-mentioned blood-lust is another one of her motivations, and she looks forward to future slaughters.
Training/Experience/Quality of enemies: Extensive ghost training, number of assassinations, leads from the front,fought against every different race/important leader in sector, Quality of enemies: Very High
At a very young age Kerrigan was initiated into the ghost program, which was essentially a government sanctioned assassin training school. Ghosts were the black ops of the Stracraft universe, and they were trained to be the best warriors that Terrans had to offer. Their training was also the most brutal of all three races. In physical training, ghosts are trained in target shooting, close-quarters combat (martial arts and other techniques such as knife fighting ) and vehicular expertise. Ghosts are also trained to move quickly and are desensitized to combat; an example would be Sarah Kerrigan's training, who at the age of twelve had a gun placed to her head by a guard and was ordered to kill the guard before he killed her. Ghosts were subject to high gravity training and various virtual simulations, such as the "Nukes Away" sim which was evidently so popular that ghosts would spend what little leisure time they had in that simulation. "Nukes Away " demands that a ghost utilize covert infiltration tactics in order to successively nuke the enemy before any rival team were able to do so.
Once she "graduated" from her school, Sarah was sent by her Confederate overlords to assassinate dissidents who could prove a threat to the government. She never failed in any of her missions, even succeeding in killing half of the Mengsk family. Eventually Acturus, who despite is hidden rage sensed a valuable asset in her, removed her conditioning and brought her to his side. From then on she was his second-in-command, leading his armies from the front and scoring victory after victory. This was, of course, before he betrayed her on Tarsonis, whereupon her allegiance merely changed, not her command style nor success rate. With the Overmind's death she eventually came to control the Zerg, and through her front-line leadership she defeated every foe sent against her. The list is quite exhaustive; The Dark Templar, Protoss, U.E.D., Raynor's Raiders (initially) , Terran Dominion, Kel-Morian Combine, the various renegade Zerg swarms....she fought against and defeated them all.
Martial Arts/fighting style: Extensive martial Art training, renowned duelist, superb knife fighter
|SC 1 Artist rendition of the Queen of Blades|
As mentioned in the close range section, Sarah was heavily trained in various martial arts styles. Some examples of the skill she will bring to this fight include; she could break a man's neck with a kick, she could wrench a gun from a marine's hand and turn it on its owner in a blink of an eye, and she could effortlessly snap and silently move on to the next before the body hits the floor. Naturally all of her skills were amplified post-infection, and she was able to time and again defeat the long-lived Protoss in duels. In one duel on Char she defeated Zeratul, Tassadar and Jim Raynor in one giant duel; only the arrival of the Protoss fleet prevented her from finishing off three of the galaxy's most important figures. She would duel Zeratul many more times in the future, each time either beating him or drawing the battle.
Her expertise with knives was noted in the Ghost Acadamy, and was demonstrated even before she assumed her title of "Queen of Blades". She always carried at least a combat knife with her, and in a duel with another ghost she was able to disembowel him while he was cloaked. Her blades skill is a reason that she is able to turn her claws and wings into such regiment shattering weapons.
She certainly bring enough skill to the table to give Anakin a hard time, but will it be enough to give her the win?
Personality Weaknesses: Arrogant, a bit impetuous, Blood-lust,
Kerrigan has always been a bit full of herself, even prior to Infestation. After the success she won during the Brood Wars her arrogance increased ten-fold, and she came to believe herself the ultimate being, born to rule over all others. This arrogance has caused her to underestimate some of her opponents, such as Jim Raynor, which ultimatly helped lead to her downfall.
She desires nothing less then the thrills of combat, and will sometimes commit tactical mistakes in her pursuit of her desire. She lost control over an entire brood due to her desire for a duel with Tassadar, who lured her out of her layer and away from her Cerebrate(lieutenant) . Zeratul used the distraction to sneak in the Cerebrate's lair and slay this creature, resulting in her loss of control for that brood and ultimately her loss of the battle.